How To Make Animations In After Effects
Become started with blitheness in Later on Effects
Later Effects CC might audio similar a complex programme, but once you lot grasp some basic concepts, you'll be able to create a range of blitheness styles using Adobe's 3D, move graphics and animation software.
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In this commodity we'll run through some peak tips for animating illustrations in After Effects, starting with the nuts. And exist sure to check out other great After Effects tutorials for beginners, intermediate and experts afterwards, for more than applied tips and design inspiration.
01. Import files from Photoshop
Afterwards Effects allows y'all to incorporate Photoshop files into your composition (comp). When you import these files into a project, the layers will retain their individual qualities – just drag one onto the comp and it volition announced on the animation timeline.
02. Employ keyframes
Clicking the triangle next to Transform will show Position, Calibration, Rotation, and more than. Each of these aspects is a keyframe – a location on the timeline that marks the beginning or end of a transition. To add a keyframe, select which characteristic y'all want to modify and click forward on the timeline.
The position, for case, tin change from ane keyframe to another past dragging information technology along the comp. When you play the blitheness, it will travel forth the path you lot created.
03. Smooth out transitions using easing
Easing tin brand transitions between keyframes await less inclement by organically speeding up or slowing down the animation. Find the Keyframe Banana menu under Animation to comprise easing. Piece of cake Ease does what the name suggests past easing the chemical element on both sides of the keyframe.
04. Adjust anchor points
Parenting synchronises the changes of 1 layer with another layer's transformation. The wheel of a automobile, for instance, would exist the child layer of a vehicle'due south trunk, which is the parent. In this example, every time the machine is moved, rotated or scaled, the wheel goes with it.
To assign the parent/kid human relationship, first make sure that your anchor points are correctly aligned. Recollect well-nigh it similar the skeleton of a figure – what are the joints? When something rotates, where volition it rotate from? Drag the anchor betoken to alter its position.
05. Connect elements
Once these points are adamant, select the intended child chemical element and click the spiral icon under Parent. So, drag it to the parent element and release – the 2 are now paired and any changes yous brand volition impact both parts of your new chemical element.
06. Add motion
The Puppet tool adds natural motion to a rasterised paradigm. A snake tin can bob its head while its tail shakes, for example, all with the placement of a few pins.
First, click on the triangle next to effects and select boob. Under it, you lot'll run across Mesh ane. Click on the triangle adjacent to information technology to bring up the Deform menu. You'll now be able to click on the areas where you lot'd like to to add Boob Pins – you tin experiment with this until you go the upshot y'all are looking for.
Once you lot've finished placing your pins, click forward on the timeline and use the Transform property to stretch or misconstrue each individual pin. Your puppeted subject volition be moving in no time.
07. Export your blitheness
Once you're happy with your blitheness, export it. To export an blitheness into a moving-picture show, go to File > Consign > Add to render queue.
This article was originally published in Computer Arts magazine. Subscribe at present.
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